Saturday, October 30, 2010

WIP: Chaos Marauders (2)

As I promissed to Rabidchild, here are some pics of my latest bunch of Chaos Marauders. Like him, I really dislike the "vedetto-look" the GW marauders have. Living in the tundra, and wearing no more than leather strips doesn't make any sense to me. This is what I understand when I talk about marauders:

Brutal. Iron skin. Cloaks. Lots of fur. Heavy weapons. 
And bloodthirst!

No matter what, I don't think all this match with these:

That's why I'm making my own marauders, with loads of conversions, bits from other boxes and I'm planning to follow the first concept art picture and I'm going to sculpt cloaks for them, and fur for some shoulders (and adding marauders and CSM shoulder pads for some others).

Please click the fullscreen button, and enjoy :D

Yeah, I know most of you don't care about the GW marauders, most of the people think they are OK. I don't. GW has some wonderful concept art for their marauders, but nowadays they still have those old and shemale-looking marauders on their stores! (homosexuals, no offense!)

For these first 18 marauders I've used bits from:
- Chaos Marauders
- Chaos Warriors
- Beast Herd (the old one, with Ungors and Gors bits)
- Chaos Marauder Horsemen
The legs are the 4 halfs of the torsos from the Chaos warriors, modified, adapted and the mould-casted for this puopose (that's why the white look). The torsos came from the Marauder and Marauder Horsemen sprues; the firsts filled a bit and the horsemen torsos cut from the legs. For the heads I used CW, CM, CMH and converted CW heads. For the arms I used CM, CMH shields, CM, CMH, Ungors and Gors weapons and CMH javelins. The great weapons? They were made using CM and CMH flails, cutting the chains and balls, then adding some CW weapon part (last marauder hammer), parts (8th marauder, with their hammer comming from 2 pieces of the same CW hammer) and the champion's axe from the CMH (5th marauder).

If you look close enough, you'll be able too see that there is NO same head in the unit, also, not the same weapons, or configurations. Talking about configurations, every rank has a marauder with:
- flail
- second hand weapon
- hand weapon and shield
- javelin and hand weapon
- great weapon
- javelin and shield
Yeah, I know, some of this configurations are not legal. What can I say? I don't care! My goal it's to have a nice looking army, not a bunch of tourney-legal-3-colour units xD
Ah! If you keep looking, there is no single configuration that repeats in the same row, neither in the same rank ;)
(there's when my freinds begin calling me "sudoku")
I know the marauders asses look quite funny, that's because I haven't filled them yet, and also the cloak will hide this "disproportion".

I'm thinking about doing 6 or 12 marauders more for this unit. I haven't played a single WHFB game since the 8th edition came out (Real-Life™ sucks!). Lie, almost none, I've played maybe 2 times ¬¬U
So, I don't have any idea if I should make 18, 24 or 30 men units of marauders. Anyways, I'm thinking more about the weapons and heads I'll need to convert, to make more than 6 marauders (not same bit, obviously), than their effect on the game. What do you think? Game-wise, what's better? 15, 18, 20, 21, 24, 28 or 30 marauders unit?

I want to hear your opinion, what dou you think about the GW models, my conversions and sizes for this unit? Let me know your opinion!!


  1. Stop playing bloody sudoku with your minis!

    c ya buddy ;3

  2. very nice! I too hate the GW marauders and have been trying to get them to match the concept art in the book. If you have time, take a look over at my blog 'musings of a smurf' to see what I tried to achieve.

    Can't wait to see these babies painted!

  3. Yeah! Fur! That's what I'm talking about!
    I'll use shoulderpads too! Nice work!!

    I haven't thought to cut some horns from the CM to make different heads, great idea!


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